Don't Worry, I'm still working on it


Due to the new college semester being trickier than anticipated, work on Alphaheart for RPG Maker MV slowed a bit, but rest assured, some new features are being added.

What I Added:

  • The Stormcaller Spellblade uses the Futuristic Sword as a base at this time.  There may come a time where I actually start using Yanfly's Pay to Use Plugins to make weapon variations of every weapon in the game.
  • As seen in the screenshot provided, a new Heads Up Display system was added to the game, courtesy of a base from Atelier-Rgss.  Huge thanks to this guy for this one.
  • A Quest System Plugin was added into the game's code.  It should make catching up on what to do after leaving the game for so long a LOT easier to comprehend.

What I Changed:

  • Astro's ears in the "Underworld" (Standard Turn Battle) looked too Ogre-esc for me due to their reverse coloration, so I fixed that before anyone else could possibly notice.

What I Removed:

  • The Combo Counter started bugging to all hell on me by locking itself in the default position, so I just ended up removing it from the game entirely.  If I were to translate this into a 3D Hack and Slash RPG, I WILL bring the Combo Counter back.

Get Alphaheart Prologue

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